Friday, August 31, 2012
Creating a specific mobile learning resource in app form enables students to engage with material without having to be online. Futhermore, in the future, specific resources can be added that are created specifically for mobile use, relying on touch-based interaction rather than keyboard-and-mouse use.
One of the issues that we wished to uncover was what form of content could be effectively used in fragmentary on-the-move moments of learning, or during leisurely moments at home.
- Interactive video content: originally written in a Flash-based Adobe product, the existing audio slideshows needed to be reconstructed in a format that was sustainable and would operate on tablet devices.
- Relevant content: not all content that is useful for consumption on the desktop would prove either useable or relevant in mobile form - the selection of the right content needed a clear evidence base.
- Rich text: some of the annotated rich text content (e.g. annotated documentation from legal cases) required very specific layout to provide clarity to the reader.
- Visual and organisational coherence: users of the existing Learnmore site have specific expectations of the presentation and organisation of the Learnmore content. While new users may expect specific mobile presentation, based on the norms of the mobile platform chosen, existing users may be impeded if the present organisation and presentation was abandoned.
Aims and Objectives
- A software framework that can be adapted to deliver a variety of mobile content applications
- A content strategy that enables us to identify the most useful content for mobile devices, and either adapt it specifically for mobile consumption.
- Primary and analysed data from a field study of mobile consumption that can inform both software and content development for mobile interfaces to library collections. This will be distilled into user personas, scenarios and storyboards.
Tuesday, June 19, 2012
The Learnmore project has drawn to a conclusion, and we're now finalising the delivery of the iPad app we've developed. The current app delivers much of the Learnmore website's content, now reorganised and tailored for mobile use.
We refined the interface several times, both for aesthetic and usability reasons. One real challenge has been creating a really good design within the twin constraints of the style of the original Learnmore website and the GUI guidelines of Apple's iOS. We'll be posting more detail about that soon.
Another issue that has become very clear through the project's progress is the importance of a good content management strategy, both in the short and long term. Again, we'll be bringing you a detailed update on this in the near future.
Wednesday, April 18, 2012
|Failure to appoint RA||Severe (5)||Very Low (1)||5||Ensure appointment is well publicised internally and externally; identify appointable candidates in person (City has many graduates with relevant experience)|
|￼Failure to recruit participants||Bad (4)||￼Low (2)||8||Use established interaction laboratory user panel if required; give participants £15 compensation.|
|Data Loss||Bad (4)||Low (2)||8||Use Subversion server for continuous version control and backup on RAID server; Regular backup schedule to external storage.|
|Changing Software/Hardware Issue||Moderate (3)||High (4)||12||Ensure compliance with official APIs, avoid use of APIs under known threat of change or redundancy.|
|Server unavailability||Bad (4)￼||Low (2)||8|
Ensure second tier server backup availability with Informatics Technical Support Team.
Work Package 1 (WP1): Initialisation (4 weeks)This work package will develop the foundations for the mobile app infrastructure, moving the existing Learnmore content and index into mobile form. WP1.1 will focus on understanding the context of use, so that we can understand which content to prioritise, while WP1.2 will focus on the technical design, identifying any technical limitations for the overall design and creating an overall architecture for the underlying software.
Work Package 2: Prototyping (5 weeks)
Work Package 3: Development Phase 1 (5 weeks)
Work Package 4: Development Phase 2 (7 weeks)
Work Package 5: Documentation and Dissemination (ongoing)
The team on the Learnmore Project are:
George Buchanan: Project Leader, managing the day-to-day running of the project and providing guidance on app development and interaction design.
Sam Muscroft: Developer, development of the iOS app and interaction design.
Emily Allbon: Content Management, tailoring of Learnmore content and selection of appropriate content for the mobile app.
Sanmeet Kaur Dua: Domain Expert, selection of content, expertise on the needs of Law students.
Aims and Objectives
The Learnmore project is taking an existing resource for Law students - the Learnmore part of City University's Lawbore website - and reorganising and representing the content for a mobile audience. Our aim is to create a compelling mobile learning resource for Law students, that can serve as an archetype for other mobile content projects at City University London and elsewhere.
We will be testing our success by a series of formal and informal usability studies run at City University's Interaction Laboratory. Successful navigation of the content, and high user satisfaction ratings will indicate that our mobile app is an effective means of providing students with mobile content.
- A generic iOS (iPhone/iPad) program for housing Learnmore and similar content on mobile devices.
- A working Learnmore iOS app with the Learnmore content
- A content strategy for similar projects at City University and elsewhere
Wednesday, February 1, 2012
Monday, January 30, 2012
Monday, January 23, 2012
Sam's also managed to import the first parts of the current Learnmore site into the app, which Emily Allbon and Sanmeet Kaur sent us over. Some tweaking will need to be done to get all the information out of Adobe Presenter.
The students at City return this week, so sometime soon we should be able to start on the interaction design side of the project too.
Wednesday, January 4, 2012
The project is being led by Dr. George Buchanan at the University's Centre for Human-Computer Interaction Design, in collaboration with colleagues Sanmeet Kaur Dua from the City Law School and Emily Allbon, the law subject librarian at City University's main library.